Each weapon has two different firing modes: one that I suppose you could consider its "normal" mode, and another that's just unnecessarily over the top, but like, in a really good way. You'll have plenty of firepower to help you through too. This is sometimes a game of "the floor is lava" as much as it is a first-person shooter. I met my end multiple times to these guys, as they jump about quickly leaving puddles of dangerous electricity on the ground. Turbo Overkill is tough, and full of criminals like Leapers (who're like blue frogmen). To be honest, you want to be moving around constantly in combat anyway. This leads to an awful lot of fights where you're trying to slide jump as much as possible to slice up your foes. But with the chainsaw, the faster you go, the more damage you inflict. Much like in Respawn's battle royale, if you're zooming down a sloped surface you'll go faster. I have a lot of love for Apex's movement, so this felt pleasingly familiar. I mostly liked using this because it makes fights look incredibly cinematic - you know, if you like seeing pixely guts and gore flying around in slo-mo. It briefly slows time and gives you a damage boost, letting you catch up on the madness around you.
One ability that helps with their difficulty is "hero time". I knew I had to get a sliding feature in, and I asked myself, 'What would happen if you could slide into monsters to kill them?' From there I figured if you slide into monsters you need a reason for them to die, so I basically stuck a chainsaw on the leg." "One of the features I loved was the movement, momentum and sliding. "When I was working on the prototype, I was playing a lot of Apex Legends," Prebble tells me.
Right, okay, introductions are out of the way. Your character's name is somehow cheesier than the Doom Slayer too: you play as Johnny Turbo, and it's your job to deal with all these n'ere dowells. Instead of demons, you're beasting your way through a cyber city full of criminals with techy augmentations that a rogue AI has taken control of. During my time with the game, I ripped and tore my way through a stunning maze of neon high rises called Paradise. Turbo Overkill is what I imagine you'd get if Doom were set in a cyberpunk city, which isn't surprising considering that Prebble spent 15 years working on the Doom 2 mod Total Chaos. This is exactly what you're in for with Turbo Overkill, an upcoming shooter which took Apex Legends' excellent sliding mechanics and asked, "What if we added deadly spinning blades?" I've had a chat with game director Sam Prebble and even played a little bit myself, and I think you'll like the answer.
But, when the chainsaw is embedded into your own leg and you can flick it out every time you do a butt slide, well then, it's much more of a problem for your enemies' ankles. Wishlist the game to see it happen.Usually, I'd assume that if a chainsaw was near someone's leg, that'd be a problem. Mini-rockets built into your robotic arm? Check.Attack from above riding the hood of your flying car like a kung-furious badass.Use cash to install augments, upgrade your weapons, and add new abilities in your talent tree. One-up Duke Nukem with your chainsaw kick.Play Spider-Man with your grappling hook.Kill a boss, get its augment (special power).The first-person shooter genre is about to get wild and fun again. Blast away with the Twin Magnums, which lock-on and instagib several foes, the Boomer Shotgun and its attached grenade launcher, or the Telefragger sniper rifle, which teleports Johnny inside an enemy before they explode from within. Slide on your chainsaw leg, eviscerating foes and opening up bosses for critical damage, and go car-surfing on the hoods of flying cars. Build incredible speed by wall-running and dashing. Activate Hero Time (TM), a new form of slow motion with a twist. Turbo Overkill takes over-the-top to never-before-reached heights.